thinkingParticles™ Release 5 is like no other product on the market. This plug-in offers virtually an unlimited amount of features. This is because thinkingParticles has the flexibility of a programming language; its usability is limited only by the creativity of the 3ds Max artist. Remember, you do not need to learn programming or be able to write a single line of code to use thinkingParticles in 3ds Max. Everything is done through a visual wiring interface.
Digital Download
thinkingParticles 5 is compatible with 3ds Max 2013,2014 and 2015.
Buy now and save $180 today!
View License
Feature List of thinkingParticles 6
thinkingParticles™ Release 6 is like no other product on the market. This plug-in offers virtually an unlimited amount of features. This is because thinkingParticles has the flexibility of a programming language; its usability is limited only by the creativity of the 3ds Max artist. Remember, you do not need to learn programming or be able to write a single line of code to use thinkingParticles in 3ds Max. Everything is done through a visual wiring interface.
Other features:
- 3 highly optimized, industry standards Dynamics Solver tightly integrated
- Near realtime soft-body Rope dynamics system
- Advanced geometry access functions for particle systems
- Fully Procedural Joint handling (Creation, Setting)
- True Hierarchical Dynamics Breaking System
- Low-Subframe Sampling Joint System with Fast Solving Speed
- High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
- All new ShapeCollison Operator, re-coded from scratch, to take advantage of modern Multi-Core Systems
- Complete learning and training coverage! From beginners level, there are several hours of FREE Training Videos offered either directly from cebas or DVD tutorials from www.eat3d.com
- Fully rule-based particle system
- 100% Scriptable DynamicSet and ParticleGroup Control
- True Scriptable thinkingParticles Plugin Operators
- Procedural referencing system for non-linear animation
- Complete particle baking option into 3ds Max objects
- Dynamics Simulation Recording for all particles
- MatterWaves as rule-based operator included
- Any 3ds Max object may be turned into a particle
- Full hierarchical Condition and Operator workflow
- One or many particles can be accessed at any time
- Automatic and intelligent rule-based Object Fragmentation
- Advanced Object Tracking features to handle mesh animation
- Multi Purpose Complex Operators
- Advanced and highly optimized Particle Dynamic Engine
- Full support of Particle/Object interaction
- Complete object parameter access "through" particles
- Advanced "Blurp" Operator to handle complex particle morph effects
- Ultra fast Real-time Particle/Object Collision Detection
- Particles may be affected by 3ds Max geometry
- Advanced Crowd Control Features
- Instanced and morphable Skin or Physique Modifier support
- Special IK handling routines for real-time Crowd Control
- Advanced Wire Setup View for easier behavior setup
- Real particle Paint Support (particles carry color information)
- Extended PyroCluster support to access individual particles
- 100% integration into 3ds Max workflow
- All particle Space Warps are supported
- Enhanced and real-time rule-based Dynamics Engine
and many more...
This feature list represents only a fraction of the total features available which you can use to create powerful visual effects with thinkingParticles. The possibilities are endless.