Thea for 3dsMax incorporates all the capabilities of Thea Render inside 3D Studio and adopts an easy workflow for the user which makes the process of switching to the new render engine as easy as it can get.
Thea for 3dsMax
Integration inside 3dsMax
Thea for 3dsMax bundle standard license includes the full standalone studio and 3dsMax plugin plus two bonus node licenses. The studio and plugin applications may be installed on up to three machines without being used simultaneously. The node application can be installed on one machine and can be used only in conjunction with the master application during network rendering.
Support for Advanced features
All kinds of geometry are supported, including deformable meshes, geometric modifiers, renderable splines, compound objects or particle flow systems. Animation is also supported, as well as instances and external references. Render jobs can be sent through backburner without special considerations.
Interactive Render (IR)
Fully integrated interactive render (IR) engine. Can be used as floating window or as an extended viewport. Any changes on materials, lights or cameras are reflected instantly on the IR viewport. Geometry changes and object creation and deletion are considered as well. The IR can be used to preview exposure, DOF or any tonemap settings applied from darkroom tab.
Material Converter
This utility makes easier for the user to change the render engine in a finished scene to Thea Render. It’s compatible with several render engines and can convert also lights and cameras in most cases. In case of animated lights or cameras, animation keys are also copied to new cameras or lights. Procedural textures included in 3ds Max can be rendered and assigned as images in an automated way.
Additional Tools and Proxies
Thea for 3dsmax includes a proxy system to handle external Thea models. These models can be generated inside 3dsmax and used afterwards rendering easily high complexity scenes. The plugin also adds direct support for Forest Pack scatter system (by Itoosoft). A Thea Random Material has been included to add more variations on replicated objects. Several tools have been also included to improve the user experience and workflow, like a material converter, a light catalogue for Thea lights and a resource collector.
Superior Image Quality
In every work involving visualization, the natural way of lighting and physically correct materials play the most important role. Thea Render light simulation and our unique material system ensure that all your images will take advantage of these essential qualities. No matter whether you render a simple idea or a detailed product presentation with complex materials the image will tell a whole story for itself. You can focus on your artistic expression while Thea will take care of the final result.
System Requirements
Windows XP/Vista/7/8, SSE2 CPU, 3dsMax 2009*, 2010-2014 * Proxy support for 3dsMax 2009 is not available.
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