Miarmy Rental Site License


Type: 1 Year New License
Price:
$5,750
Buy now with ShopPay

Description

What is Miarmy?

Miarmy (read My Army) is a Human Logic Engine based Maya plugin for crowd simulation, AI & behavioral animation, creature physical simulation and rendering.

  • Build human fuzzy logic network without any programming or node connecting
  • Support standard production pipeline, reference, HumanIK and Motion Builder
  • Integrated with PhysX: ragdoll, RBD emitters, force field, cloth, wind, fluid
  • Create Stunning crowd VFX using Maya particles, field, fluid and transform
  • Support all renderers

 

Top Features

Powerful tool to bring your simulation to life


Easy and smooth rig Pipeline

  • Support any bone structure or 3rd party rigging system (HIK, Rocketbox Lib, Advanced Rigging, TSM-Game, all of them)
  • No any extra setup for bone
  • All skin method available
  • Bone scale animation pipeline support



Flexible placement

  • Arbitrary placement method
  • Inverse placement infrastructure
  • Hierarchical placement and solver space
  • Script able placement



Full functional animation engine

  • Flexible transition
  • Action group
  • Advanced blend system
  • Stable ik and rotation lock



Human logic engine

  • No any program or connections needed
  • Tree structure Auto priority arrangement
  • More than 200 channels
  • Expression support direct control



Diversity perception contents

  • Feel each other by sound, vision, collide or even tellhear
  • Tons of perception contents, road, spot, geo, uv, etc
  • Repel system limit agent movement



Useful behavior control

  • Advanced Aim system
  • Smooth uv pin
  • Traffic system
  • Action sync system



Maya VFX tools integration

  • Feel maya particle, field, fluid,etc
  • Support muscle, ncloth,
  • Maya script fully control
  • Maya transform based solver spade



Physx engine

Industrial fastest rigid body simulation speed
Realistic and fastest cloth simulation
Plenty of physical features
Scale support in physical simulation
 


Rendering

  • Variety cache method and support layer cache
  • Mesh Drive Maya procedural for all render eras
  • DSO for VRay Arnold and Renderman

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