About FumeFX 3.0
FumeFX 3.0 is a powerful fluid dynamics engine designed for the
simulation and rendering of realistic fire, smoke, explosions and
other gaseous phenomena. Its versatility, robustness, and intuitive
workflow make it a perfect solution for even the most demanding
tasks in the computer graphics industry. Designed for use by visual
effects artists, game developers, and visualization professionals
who demand the utmost in realism, it is unrivaled in its ability to
achieve the nuances and complexity of fluid gas behavior.
About FumeFX 3.0
FumeFX 3.0 is a powerful fluid dynamics engine designed for the
simulation and rendering of realistic fire, smoke, explosions and
other gaseous phenomena. Its versatility, robustness, and intuitive
workflow make it a perfect solution for even the most demanding
tasks in the computer graphics industry. Designed for use by visual
effects artists, game developers, and visualization professionals
who demand the utmost in realism, it is unrivaled in its ability to
achieve the nuances and complexity of fluid gas behavior.
The key to the FumeFX 3.0 difference is that it combines your
specific aesthetic vision with real-world physics. Other plug-ins
help users to fabricate artistic renditions of fire through
complicated animation of particles; the results of this
time-consuming approach are ultimately limited by its basis on
completely arbitrary factors. By contrast, FumeFX 3.0 fire and
smoke behave according to the real-world laws of fluid dynamics and
react to relevant physical forces, such as temperature and gravity.
This means you can produce realistic, voxel-based simulations with
greater speed and ease than ever before. Simply put, there is no
other combustion effects tool that can compete with the physical
simulation power in this plug-in.
FumeFX 3.0 has already been production proven in titles such as
The Host (Gwoemul), Superman Returns, Iron Man, Spiderman 3, 2012
and various games cinematics including Warhammer Online, Dante's
Inferno and others.
And just look at the features included in the product:
- Wavelet Turbulence mode: Allows users to add extra detail to
low resolution simulations.
- Post processing: Gives users the ability to tighten (shrink)
the FumeFX grid as much as possible around smoke and fire to limit
memory consumption.Retiming: Lets users slow down and speed up
their simulation caches.
- Fuel-specific weight parameter: This parameter allows you to
increase weight of the fuel causing it to be directly affected by
the gravity.Temperature can now control where fire creates smoke.
When temperature is above a set threshold, smoke will be added to
the grid.
- FumeFX_Burn WSM: Allows you to affect your mesh’s vertex
color based on FumeFX values.Turbulence and Forces are now visible
inside the viewport even if grid is not simulated.
- Void Source: This helper will erase all the fields inside or
outside of it (depending on the settings).The FumeFX Object Source
helper now can handle multiple objects.The FumeFX Particle Source
helper now uses AfterBurn style controls.
- FumeFX Source: You can now use one FumeFX source as the source
for another FumeFX simulation.
- Auto Synchronize Paths option now added to Global FumeFX
Preferences so that when you change the Delault Output path, any
Wavelet Turbulence, Retiming and Preview Window paths will be
changed automatically
- The Velocity channel added to the list of FusionWorks Render
Elements.Additional MAXScript commands have been added for superior
scripted controls of the entire FumeFX 3.0 process.
- New Effectors: Probably the most important addition since
version 1.0. They allow user to control almost every FumeFX
parameter on a per-voxel basis.
- New RenderWarps: Allows users to apply Space Warp deformers to
FumeFX caches.
- New N-Sim: Simulation of overlapping FumeFX grids.
- New GPU Preview Window: GPU accelerated Preview Window
with self-shadows support.